LintCode & LeetCode
  • Introduction
  • Linked List
    • Sort List
    • Merge Two Sorted Lists
    • Merge k Sorted Lists
    • Linked List Cycle
    • Linked List Cycle II
    • Add Two Numbers II
    • Add Two Numbers
    • Odd Even Linked List
    • Intersection of Two Linked Lists
    • Reverse Linked List
    • Reverse Linked List II
    • Remove Linked List Elements
    • Remove Nth Node From End of List
    • Middle of the Linked List
    • Design Linked List
      • Design Singly Linked List
      • Design Doubly Linked List
    • Palindrome Linked List
    • Remove Duplicates from Sorted List
    • Remove Duplicates from Sorted List II
    • Implement Stack Using Singly Linked List
    • Copy List with Random Pointer
  • Binary Search
    • Search in Rotated Sorted Array
    • Search in Rotated Sorted Array II
    • Search in a Sorted Array of Unknown Size
    • First Bad Version
    • Find Minimum in Rotated Sorted Array
    • Find Minimum in Rotated Sorted Array II
    • Find Peak Element
    • Search for a Range
    • Find K Closest Elements
    • Search Insert Position
    • Peak Index in a Mountain Array
    • Heaters
  • Hash Table
    • Jewels and Stones
    • Single Number
    • Subdomain Visit Count
    • Design HashMap
    • Design HashSet
    • Logger Rate Limiter
    • Isomorphic Strings
    • Minimum Index Sum of Two Lists
    • Contains Duplicate II
    • Contains Duplicate III
    • Longest Consecutive Sequence
    • Valid Sudoku
    • Distribute Candies
    • Shortest Word Distance
    • Shortest Word Distance II
  • String
    • Rotate String
    • Add Binary
    • Implement strStr()
    • Longest Common Prefix
    • Reverse Words in a String
    • Reverse Words in a String II
    • Reverse Words in a String III
    • Valid Word Abbreviation
    • Group Anagrams
    • Unique Email Addresses
    • Next Closest Time
    • License Key Formatting
    • String to Integer - atoi
    • Ransom Note
    • Multiply Strings
    • Text Justification
    • Reorder Log Files
    • Most Common Word
    • Valid Parenthesis String
    • K-Substring with K different characters
    • Find All Anagrams in a String
    • Find the Closest Palindrome
    • Simplify Path
  • Array
    • Partition Array
    • Median of Two Sorted Arrays
    • Intersection of Two Arrays
    • Intersection of Two Arrays II
    • Maximum Subarray Sum
    • Minimum Subarray Sum
    • Maximum Subarray II
    • Maximum Subarray III
    • Subarray Sum Closest
    • Subarray Sum
    • Plus One
    • Maximum Subarray Difference
    • Maximum Subarray IV
    • Subarray Sum Equals K
    • Intersection of Two Arrays
    • Intersection of Two Arrays II
    • Find Pivot Index
    • Rotate Array
    • Get Smallest Nonnegative Integer Not In The Array
    • Maximize Distance to Closest Person
    • Sort Colors
    • Next Permutation
    • Rotate Image
    • Pour Water
    • Prison Cells After N Days
    • Majority Element
    • Can Place Flowers
    • Candy
  • Matrix
    • Spiral Matrix
    • Set Matrix Zeroes
    • Diagonal Traverse
  • Queue
    • Design Circular Queue
    • Implement Queue using Stacks
    • Implement Queue by Two Stacks
    • Implement Stack using Queues
    • Moving Average from Data Stream
    • Walls and Gates
    • Open the Lock
    • Sliding Window Maximum
    • Implement Queue Using Fixed Length Array
    • Animal Shelter
  • Stack
    • Valid Parentheses
    • Longest Valid Parentheses
    • Min Stack
    • Max Stack
    • Daily Temperatures
    • Evaluate Reverse Polish Notation
    • Next Greater Element I
    • Next Greater Element II
    • Next Greater Element III
    • Largest Rectangle in Histogram
    • Maximal Rectangle
    • Car Fleet
  • Heap
    • Trapping Rain Water II
    • The Skyline Problem
    • Top K Frequent Words
    • Top K Frequent Words II
    • Top K Frequent Elements
    • Top k Largest Numbers
    • Top k Largest Numbers II
    • Minimum Cost to Hire K Workers
    • Kth Largest Element in an Array
    • Kth Smallest Number in Sorted Matrix
    • Kth Smallest Sum In Two Sorted Arrays
    • K Closest Points to the Origin
    • Merge K Sorted Lists
    • Merge K Sorted Arrays
    • Top K Frequent Words - Map Reduce
  • Data Structure & Design
    • Hash Function
    • Heapify
    • LRU Cache
    • LFU Cache
    • Rehashing
    • Stack Sorting
    • Animal Shelter
    • Sliding Window Maximum
    • Moving Average from Data Stream
    • Find Median from Data Stream
    • Sliding Window Median
    • Design Hit Counter
    • Read N Characters Given Read4 II - Call multiple times
    • Read N Characters Given Read4
    • Flatten 2D Vector
    • Flatten Nested List Iterator
    • Design Search Autocomplete System
    • Time Based Key-Value Store
    • Design Tic-Tac-Toe
    • Insert Delete GetRandom O(1)
  • Union Find
    • Find the Connected Component in the Undirected Graph
    • Find the Weak Connected Component in the Directed Graph
    • Graph Valid Tree
    • Number of Islands
    • Number of Islands II
    • Surrounded Regions
    • Most Stones Removed with Same Row or Column
    • Redundant Connection
  • Trie
    • Implement Trie
    • Add and Search Word
    • Word Search II
    • Longest Word in Dictionary
    • Palindrome Pairs
    • Trie Serialization
    • Trie Service
    • Design Search Autocomplete System
    • Typeahead
  • Trees
    • Binary Tree Inorder Traversal
    • Binary Tree Postorder Traversal
    • Binary Tree Preorder Traversal
    • Binary Tree Level Order Traversal
    • Binary Tree Zigzag Level Order Traversal
    • Binary Tree Vertical Order Traversal
    • N-ary Tree Level Order Traversal
    • N-ary Tree Preorder Traversal
    • N-ary Tree Postorder Traversal
    • Construct Binary Tree from Preorder and Inorder Traversal
    • Populating Next Right Pointers in Each Node
    • Populating Next Right Pointers in Each Node II
    • Maximum Depth of Binary Tree
    • Symmetric Tree
    • Validate Binary Search Tree
    • Convert Sorted Array to Binary Search Tree
    • Path Sum
    • Path Sum II
    • Path Sum III
    • Binary Tree Maximum Path Sum
    • Kth Smallest Element in a BST
    • Same Tree
    • Lowest Common Ancestor of a Binary Tree
    • Lowest Common Ancestor of a Binary Search Tree
    • Nested List Weight Sum II
    • BST Node Distance
    • Minimum Distance (Difference) Between BST Nodes
    • Closet Common Manager
    • N-ary Tree Postorder Traversal
    • Serialize and Deserialize Binary Tree
    • Serialize and Deserialize N-ary Tree
    • Diameter of a Binary Tree
    • Print Binary Trees
  • Segment Tree
    • Segment Tree Build
    • Range Sum Query - Mutable
  • Binary Indexed Tree
  • Graph & Search
    • Clone Graph
    • N Queens
    • Six Degrees
    • Number of Islands
    • Number of Distinct Islands
    • Word Search
    • Course Schedule
    • Course Schedule II
    • Word Ladder
    • Redundant Connection
    • Redundant Connection II
    • Longest Increasing Path in a Matrix
    • Reconstruct Itinerary
    • The Maze
    • The Maze II
    • The Maze III
    • Topological Sorting
    • Island Perimeter
    • Flood Fill
    • Cheapest Flights Within K Stops
    • Evaluate Division
    • Alien Dictionary
    • Cut Off Trees for Golf Event
    • Jump Game II
    • Most Stones Removed with Same Row or Column
  • Backtracking
    • Subsets
    • Subsets II
    • Letter Combinations of a Phone Number
    • Permutations
    • Permutations II
    • Combinations
    • Combination Sum
    • Combination Sum II
    • Combination Sum III
    • Combination Sum IV
    • N-Queens
    • N-Queens II
    • Generate Parentheses
    • Subsets of Size K
  • Two Pointers
    • Two Sum II
    • Triangle Count
    • Trapping Rain Water
    • Container with Most Water
    • Minimum Size Subarray Sum
    • Minimum Window Substring
    • Longest Substring Without Repeating Characters
    • Longest Substring with At Most K Distinct Characters
    • Longest Substring with At Most Two Distinct Characters
    • Fruit Into Baskets
    • Nuts & Bolts Problem
    • Valid Palindrome
    • The Smallest Difference
    • Reverse String
    • Remove Element
    • Max Consecutive Ones
    • Max Consecutive Ones II
    • Remove Duplicates from Sorted Array
    • Remove Duplicates from Sorted Array II
    • Move Zeroes
    • Longest Repeating Character Replacement
    • 3Sum With Multiplicity
    • Merge Sorted Array
    • 3Sum Smaller
    • Backspace String Compare
  • Mathematics
    • Ugly Number
    • Ugly Number II
    • Super Ugly Number
    • Sqrt(x)
    • Random Number 1 to 7 With Equal Probability
    • Pow(x, n)
    • Narcissistic Number
    • Rectangle Overlap
    • Happy Number
    • Add N Days to Given Date
    • Reverse Integer
    • Greatest Common Divisor or Highest Common Factor
  • Bit Operation
    • IP to CIDR
  • Random
    • Random Pick with Weight
    • Random Pick Index
    • Linked List Random Node
  • Dynamic Programming
    • House Robber
    • House Robber II
    • House Robber III
    • Longest Increasing Continuous Subsequence
    • Longest Increasing Continuous Subsequence II
    • Coins in a Line
    • Coins in a Line II
    • Coins in a Line III
    • Maximum Product Subarray
    • Longest Palindromic Substring
    • Stone Game
    • Burst Balloons
    • Perfect Squares
    • Triangle
    • Pascal's Triangle
    • Pascal's Triangle II
    • Min Cost Climbing Stairs
    • Climbing Stairs
    • Unique Paths
    • Unique Paths II
    • Minimum Path Sum
    • Word Break
    • Word Break II
    • Range Sum Query - Immutable
    • Decode Ways
    • Edit Distance
    • Unique Binary Search Trees
    • Unique Binary Search Trees II
    • Maximal Rectangle
    • Maximal Square
    • Regular Expression Matching
    • Wildcard Matching
    • Flip Game II
    • Longest Increasing Subsequence
    • Target Sum
    • Partition Equal Subset Sum
    • Coin Change
    • Jump Game
    • Can I Win
    • Maximum Sum Rectangle in a 2D Matrix
    • Cherry Pick
  • Knapsack
    • Backpack
    • Backpack II
    • Backpack III
    • Backpack IV
    • Backpack V
    • Backpack VI
    • Backpack VII
    • Coin Change
    • Coin Change II
  • High Frequency
    • 2 Sum Closest
    • 3 Sum
    • 3 Sum Closest
    • Sort Colors II
    • Majority Number
    • Majority Number II
    • Majority Number III
    • Best Time to Buy and Sell Stock
    • Best Time to Buy and Sell Stock II
    • Best Time to Buy and Sell Stock III
    • Best Time to Buy and Sell Stock IV
    • Two Sum
    • Two Sum II - Input array is sorted
    • Two Sum III - Data structure design
    • Two Sum IV - Input is a BST
    • 4 Sum
    • 4 Sum II
  • Sorting
  • Greedy
    • Jump Game II
    • Remove K Digits
  • Minimax
    • Nim Game
    • Can I Win
  • Sweep Line & Interval
    • Meeting Rooms
    • Meeting Rooms II
    • Merge Intervals
    • Insert Interval
    • Number of Airplanes in the Sky
    • Exam Room
    • Employee Free Time
    • Closest Pair of Points
    • My Calendar I
    • My Calendar II
    • My Calendar III
    • Add Bold Tag in String
  • Other Algorithms and Data Structure
    • Huffman Coding
    • Reservoir Sampling
    • Bloom Filter
    • External Sorting
    • Construct Quad Tree
  • Company Tag
    • Google
      • Guess the Word
      • Raindrop on Sidewalk
    • Airbnb
      • Display Pages (Pagination)
    • Amazon
  • Problem Solving Summary
    • String or Array Rotation
    • Tips for Avoiding Bugs
    • Substring or Subarray Search
    • Sliding Window
    • K Sums
    • Combination Sum Series
    • Knapsack Problems
    • Depth-first Search
    • Large Number Operation
    • Implementation - Simulation
    • Monotonic Stack & Queue
    • Top K Problems
    • Java Interview Tips
      • OOP in Java
      • Conversion in Java
      • Data Structures in Java
    • Algorithm Optimization Tips
  • Reference
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On this page
  • The Principle of Hash Table
  • Design a Hash Table
  • Hash Function
  • Collision Resolution
  • Practical Application - Design the Key
  • HashSet in Java
  • LinkedHashMap
  • Performance
  • Concurrency
  • Use Case:

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Hash Table

The Principle of Hash Table

Hash Table is a data structure which organizes data using hash functions in order to support quick insertion and search.

The key idea of Hash Table is to use a hash function to map keys to buckets

Design a Hash Table

Hash Function

The hash function will depend on the range of key values and the number of buckets. The idea is to try to assign the key to the bucket as uniform as you can. Ideally, a perfect hash function will be a one-one mapping between the key and the bucket. However, in most cases a hash function is not perfect and it is a tradeoff between the amount of buckets and the capacity of a bucket.

Collision Resolution

A collision resolution algorithm should solve the following questions:

  1. How to organize the values in the same bucket?

  2. What if too many values are assigned to the same bucket?

  3. How to search a target value in a specific bucket?

Let's assume that the bucket, which holds the maximum number of keys, hasNkeys.

Typically, ifNis constant and small, we can simply use anarrayto store keys in the same bucket. IfNis variable or large, we might need to useheight-balanced binary search treeinstead.

Practical Application - Design the Key

Actually,designing a keyis tobuild a mapping relationship by yourselfbetween the original information and the actual key used by hash map. When you design a key, you need to guarantee that:

  1. All values belong to the same group will be mapped in the same group.

  2. Values which needed to be separated into different groups will not be mapped into the same group.

HashSet in Java

                  Number of stored elements in the table
   load factor = -----------------------------------------
                        Size of the hash table

NOTE: The implementation in a HashSet is not synchronized, in the sense that if multiple threads access a hash set concurrently, and at least one of the threads modifies the set, it must be synchronized externally. This is typically accomplished by synchronizing on some object that naturally encapsulates the set. If no such object exists, the set should be “wrapped” using the Collections.synchronizedSet method. This is best done at creation time, to prevent accidental unsynchronized access to the set as shown below:

Set s = Collections.synchronizedSet(new HashSet(...));

Constructors in HashSet:

HashSet h = new HashSet();

Default initial capacity is 16 and default load factor is 0.75.

HashSet h = new HashSet(int initialCapacity);

default loadFactor of 0.75

HashSet h = new HashSet(int initialCapacity, float loadFactor);
HashSet h = new HashSet(Collection C);

LinkedHashMap

Performance

Just like HashMap, LinkedHashMap _performs the basic Map _operations of add, remove and contains in constant-time, as long as the hash function is well-dimensioned. It also accepts a null key as well as null values.

However, this constant-time performance of LinkedHashMap is likely to be a little worse than the constant-time of _HashMap _due to the added overhead of maintaining a doubly-linked list.

Iteration over collection views of LinkedHashMap also takes linear time O(n) similar to that of HashMap. On the flip side, LinkedHashMap‘s linear time performance during iteration is better than HashMap‘s linear time.

This is because, for LinkedHashMap, n in O(n) is only the number of entries in the map regardless of the capacity. Whereas, for HashMap, n is capacity and the size summed up, O(size+capacity).

Load Factor and Initial Capacity are defined precisely as for HashMap. Note, however, that the penalty for choosing an excessively high value for initial capacity is less severe for LinkedHashMap than for HashMap, as iteration times for this class are unaffected by capacity.

Concurrency

Just like HashMap, LinkedHashMap_ _implementation is not synchronized. So if you are going to access it from multiple threads and at least one of these threads is likely to change it structurally, then it must be externally synchronized.

Map m = Collections.synchronizedMap(new LinkedHashMap());

Use Case:

LRU Cache:

    import java.util.LinkedHashMap;
    public class LRUCache {
        private LinkedHashMap<Integer, Integer> map;
        private final int CAPACITY;
        public LRUCache(int capacity) {
            CAPACITY = capacity;
            map = new LinkedHashMap<Integer, Integer>(capacity, 0.75f, true){
                protected boolean removeEldestEntry(Map.Entry eldest) {
                    return size() > CAPACITY;
                }
            };
        }
        public int get(int key) {
            return map.getOrDefault(key, -1);
        }
        public void set(int key, int value) {
            map.put(key, value);
        }
    }
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https://www.geeksforgeeks.org/hashset-in-java/
https://www.baeldung.com/java-linked-hashmap